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E4MC is for all parents with a desire to actively support their child's education, from ages 4 - 13. E4MC is the web-based community that provides practical resources to support the teaching and learning of mathematics and literacy whilst celebrating the uniqueness of each individual child. Unlike other educational communities, E4MC has a mission to actively promote and value those children with giftings outside the traditional academic subjects, particularly those in the areas of the creative

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E4MC is for all parents with a desire to actively support their child's education, from ages 4 - 13. E4MC is the web-based community that provides practical resources to support the teaching and learning of mathematics and literacy whilst celebrating the uniqueness of each individual child. Unlike other educational communities, E4MC has a mission to actively promote and value those children with giftings outside the traditional academic subjects, particularly those in the areas of the creative
Maths and Literacy Games On The Move.
E4MCE4MC

Maths and Literacy Games On The Move.

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These 20 games using the numbers and letters on car number plates are suitable for use with children from age 4 – 13, are simple and easy to play and will improve those all-important basic literacy and maths skills. Each game is unique so select the ones you think will appeal or which meet the learning needs of your child. Some require a little recording, but many do not. Some are quite challenging so you may need to have the calculator handy on your phone! The activities are graded from * to ****.
Strategies to encourage thinking time.
E4MCE4MC

Strategies to encourage thinking time.

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This resource is a series of strategies to build in thinking time in the primary classroom to promote effective, active participation. The strategies suggested are all tried and tested in Key Stage 2 but there are a number of strategies suggested which would work well with younger or older children. This resource is for you if you are working with children in a group setting and want to encourage more children to take an active role in lessons. So often, less confident children will sit back and wait for other children to answer either because they lack confidence or have learned to tale a passive role in lessons. These strategies will ensure that all children have an equal chance to participate.
How to promote  Effective Group Work
E4MCE4MC

How to promote Effective Group Work

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Developing Effective Group Work This simple resource is designed for key stage 2 teachers looking to promote effective group work in their classrooms. In life, people need to be able to work together but these group working skills need to be carefully developed to ensure that they are effective and positive. Much has been said already about the positive impact of working in groups, but this isn’t always the case. For some children, working in a group can be daunting as they are either over-powered by a more confident person or demotivated because their ideas are not valued. Structuring group work by allocating distinct roles within the group is a means of valuing each child and ensuring that they play an equal part in the decision making. The six roles are as follows: - The Leader The Leader is responsible for managing the group and ensuring that everyone has a chance to speak. They draw the discussions together and summarise what has been said or decided. Scribe The scribe is responsible for keeping a record of what has been discussed and what has been decided. Timekeeper The timekeeper is responsible for keeping time. They remind the leader when time is running out and suggest to the leader that the group move on if they feel that the group are not going to complete the task. Spokesperson The spokesperson is responsible for feeding back to the class at the end of the group task. Encourager The encourager is responsible for offering support to other group members to encourage them to speak and to celebrate good contributions. At the end of the task the encourager should nominate the person they think made the most significant contributions to the task. Challenger The challenger is responsible for challenging ideas. They should be asking the ‘hard’ questions to ensure that ideas are well thought through. Each session the children swap roles so that each child has the opportunity to take on each role. Some will be more of a challenge than others, but each child has a part to play.